1. The graphics for the bigunits (that's the big one's,that you see on the right side of the screen if you purchase a new unit) you have to put here:

Programs\Slitherine\Panzer Corps\UI\bigunits

2.The Ingame-icons here:

Programs\Slitherine\Panzer Corps\Graphics\Units

3. If you have shoot-animations put it here:

Programs\Slitherine\Panzer Corps\Graphics\Animations

4. Attack-sounds here:

Programs\Slitherine\Panzer Corps\Audio\AttackSfx

5. Movement-sounds here:

Programs\Slitherine\Panzer Corps\Audio\MoveSfx

If you don't want to replace an existing unit,you've create the new unit in the euipment-file:

Programs\Slitherine\Panzer Corps\Data\equipment

This is a normal text-file you can open with wordPad.

Every unit seems like this:

3003	Ho 229	7	794	8	99	16	3	0	17	3	3	30	2	17	20	0	2	0	GER_Ho_229.png	03.12.1944	31.12.1946	5			Horten Ho 229

On the top of this file you can see what the different numbers do.
"3003" is a column-number. The best thing is,you positionate your new unit on the end of the file.I begun at 3000 e.g.
Do not use the reseved numbers like this:

50	Reserved

These will eventually used when comes a update or patch.

Sounds and animations are here:


Programs\Slitherine\Panzer Corps\Graphics\efx


Here the unit will be "finished".
Seems like this:

GER_Ho_229.png	(35,-31)	(-35,-31)	(,)	(,)	JetNose_GER7	JetNose_GER8		JetNose_GER1	JetNose_GER2		jet-ger4	jet-ger5	jet-ger6

In the "efx"-file there are no column-numbers. Just write on the end of this file.

That was it.

If you want to put a second unit from an existing in the game,e.g. a second Tiger I, you only copy the original entry from the Tiger I:

37	Tiger I	1	703	9	31	5	2	0	11	9	17	0	1	23	17	4	1	0	Tiger_I.png	26.12.1942	1.1.1946	0			Panzer VI Ausf. E Tiger	rott		PzVI

and modify the unit-name e.g. in Tiger_I_a.png instead of Tiger_I.png
The icon you use must,in this case,have the name Tiger_I_a.png
For the animations and sound you just copy the entry of the original Tiger I and change the unit-name in Tiger_I_a.png too.

Have fun...

